Game name + #KR1
Zac

Zac Counters for Jungle, Patch 15.14

3 Tier
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Stretching StrikesQ
Unstable MatterW
Elastic SlingshotE
Let's Bounce!R

In patch 15.14, Jungle Zac was played in 5,249 games in emerald_plusEmerald + tier, with a 50.45% win rate and a 3.20% pick rate. Current rank of the champion is 3 Tier, and the most popular core items include Dark Seal, Hextech Rocketbelt, and Sunfire Aegis The most popular runes include Resolve (Aftershock, Font of Life, Conditioning, Revitalize) for primary path and Precision (Triumph, Legend: Haste) for secondary path. Zac strong against Talon, Vi and Naafiri but weak against Zac include Jax, Lillia, and Hecarim. Zac performs strongest at 30-35 minutes with a 51.94% win rate and weakest at 35-40 minutes with a 47.73% win rate.

  • Win rate50.45%
  • Pick rate3.20%
  • Ban rate1.96%
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Zac vs Diana
Zac
45.56%54.44%
Zac
Diana
Diana
3.35 : 1KDA2.92 : 1
56.45%Kill participation54.87%
15,313Damage dealt to champions21,982
45.56%Win rate54.44%
50.45%Lane Win Rate51.47%
3.20%Lane Pick Rate4.63%
1.96%Ban rate5.17%
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